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There are a wealth of unlockable extras, which are accessed by earning Vault Points, the in game currency that is earned for performing the vast array of in-game challenges, ranging from the simple “land 100 special moves” type, to carrying out the more difficult crossover attacks or special move cancels in the latter title.
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There is a well-implemented online mode, which features the same technology that made the likes of Street Fighter III Third Strike: Online Edition such a stable and lag free treat. Having said that, there are plenty of options to tinker with, and most players will be able to find a way of stretching and tinkering with the display to suit their fighting needs.Īnother nice addition is the way developer Iron Galaxy (who I sincerely hope are named after the spectacular Cannibal Ox joint of the same name) have added some nice little hints and tips into the pause menus which will tell you the strengths and weaknesses of your characters, or in the case of MSH, highlight the most effective Infinity Gem for each bod. Some of these options, like the ridiculous view which shows the action on an approximation of a curved arcade monitor screen from an over-the-shoulder perspective, should have been canned at development stage. There are a selection of screen options, such as the ability to smooth over sprites rather than retain the jagged originals, and an option to play the game with “scan lines” to mimic the display on an old school arcade monitor. The games come with everything you would expect from an HD makeover. Both include some (but not all) of the extra characters and features that were present in the home ports, such as including an unlockable Anita from Darkstalkers in MSH, but omitting the four-player Cross Fever mode which was immense fun in the Dreamcast conversion of MvC. The package includes an arcade-perfect port of both 1995’s Marvel Super Heroes and crossover follow-up Marvel vs Capcom: Clash of Super Heroes from 1998.
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Who knew where they would take the series next? Well, this nice little HD compilation gives us a few clues, offering up a terrific game that would serve as a precursor to the popular “VS” series, and a great crossover title that would serve as the shape of things to come.įirst up, let me tell you what you get for 1200 Microsoft Points. Thankfully, by the time they were looking into producing a follow up game, Capcom had evened things out a bit and introduced some winning new gameplay flourishes to keep things interesting. The SEGA Saturn port may as well have had a sticker on it saying “JUST SELECT JUGGERNAUT”, so overpowered was the humongous sub-boss character now selectable in the home versions. It featured a great selection of X-Men and their foes, in a game which whilst totally kicking ass from a design point of view, with voice actors from the X-Men animated series, and some superb X-Power special moves, was woefully unbalanced. X-Men: Children of the Atom was the first 2D fighter of this ilk, and followed the same gameplay style as original Capcom IP like Street Fighter II and Darkstalkers. Seeing how well Frank Castle had mixed it up with their side-scrolling gameplay, Capcom decided that their other strong suit – the one on one fighter – would be the perfect platform for more Marvel-based fun times. The CP System Dash hardware, which was a Q-Sound-enhanced version of their classic CPS-1 board, was home to three excellent comic-based fighters, the other two being the sublime manga adaptation Tenchi Wo Kurau II and the still-ace Cadillacs & Dinosaurs. Rather than try and re-invent the wheel, Capsule slotted Punisher and Nick Fury into their successful scrolling fighter template that had served them so well with the likes of Captain Commando and Final Fight. It was Gerry Conway’s brutal Punisher who starred in Capcom’s first foray into comic-book tie-ins. Since they started working with Marvel back in 1993, Capcom have had a far better strike rate when it comes to adapting the characters created by the likes of Stan Lee, Jack Kirby, Steve Ditko and Gerry Conway.
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Superman movie or Neversoft Spider-Man banger, there have been atrocities like Superman 64, Batman Forever and Ang Lee’s emo Hulk movie. For every Dark Knight, Richard Donner’s O.G. Big hitters like Batman, Spider-Man, The Incredible Hulk and Superman have had mixed fortunes when they have been adapted to other non-print media. Reviewed On: Xbox 360 via Xbox LIVE ArcadeĬomic book adaptations are notoriously controversial, in that the source materials are often held in such high regard by fans, that getting something wrong can lead to disapproval on a massive scale.